Prevent pull plants from spawning enemies in the Forest Sprite Cave.
This patch applies the logic change in r419, which prevented pull plants
from spawning enemies in Naija's home, to the Forest Sprite Cave as well.
--- a/game_scripts/scripts/entities/pullplantnormal.lua Sun Jan 30 01:24:31 2011 +0900
+++ b/game_scripts/scripts/entities/pullplantnormal.lua Fri Apr 15 00:38:27 2011 +0900
@@ -70,7 +70,8 @@
elseif isMapName("veil03") then
commonInit(me, "horseshoe", "")
- elseif isMapName("vedhacave") then
+ elseif isMapName("vedhacave")
+ or isMapName("forestspritecave") then
commonInit(me, "", "PlantLeaf")
else