[IRCServices Coding] Raw

Craig McLure frostycoolslug at hotmail.com
Mon Oct 7 10:49:42 PDT 2002


Unreal uses /sajoin and /sapart, these seem to work fine without services 
worrying :)


>From: "Russell Garrett" <rg at tcslon.com>
>Reply-To: ircservices-coding at ircservices.za.net
>To: <ircservices-coding at ircservices.za.net>
>Subject: RE: [IRCServices Coding] Raw
>Date: Mon, 7 Oct 2002 18:12:05 +0100
>
> > /operserv raw :nickserv SVSPART joHnny #Hanson,#pr0n
>
>Services doesn't process that, so services would still think joHnny is in
>those channels, even if he isn't. So if you try and do something to that
>channel which involves that user, services may complain, or even crash.
>
>Unreal has a /svspart command I believe. Use that instead.
>
> > One other thing. I'm using Unreal3.2 and in the /lusers operator count 
>it
> > includes the services. Yes they do get remotely set +O but...
> >
> > /operserv raw :chanserv SVSMODE nickserv -o
> >
> > I would therefore be deopering all the various services. Does
> > this matter as
> > it concerns certain users when they see such a high operator count? 
>Would
> > they work the same as before? Just wondering because services
> > have a U:line.
>
>Services pseudo-clients still need opers on some servers, I don't think
>Unreal is one of them. Your best bet is to try it extensively on a test
>server first.
>
>----------------------------------------------------------------------------
>Russ Garrett                                             
>russ at garrett.co.uk.
>                                                   
>http://russ.garrett.co.uk.
>
>
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--
Craig McLure
Craig at chatspike.net
Network Administrator of the ChatSpike IRC Network.
ChatSpike, the users network! www.chatspike.net


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