[IRCServices Coding] ChanServ Mode Bug?
Arathorn
arathorn at theonering.net
Fri Sep 6 11:30:42 PDT 2002
I can confirm that under Unreal 3.1.4 that when having given myself a mode
on a channel of +q (using /mode whilst opered):
/oper Arathorn password
/mode #channel +q Arathorn
(in the #channel window in mIRC: )
*** Arathorn sets mode: +q Arathorn
on subsequently deopering and #channel -o, I can still modify the channel op
list using /mode #channel +/-o.
/mode Arathorn -o
/mode #channel -o Arathorn
*** Arathorn sets mode: -o Arathorn
/mode #channel +o lurk
*** Arathorn sets mode: +o lurk
/mode #channel -o lurk
*** Arathorn sets mode: -o lurk
/mode #channel -q Arathorn
*** Arathorn sets mode: -q Arathorn
/mode #channel +o lurk
*** Arathorn: you're not channel operator
On subsequently taking off the +q channel mode, as you can see, i can no
longer op/deop people.
When trying a /mode Arathorn +q when non-opered, i get
#staff Only servers can change that mode
Now, I may be restating the patently obvious here - and I'm not entirely
sure how this impacts IRCServices, given that I believed that a channel
usermode of +q was intended to indicate Channel Founder by services (at
least, this is how it seems to work for me on Unreal 3.1.*/services
4.5.38+) - and thus should only effect one user (the founder) at a time. And
I'm not the channel founder for #channel, in the above example, either. On
3.1.3 I don't think I was able to /mode #channel Arathorn +q (when opered),
however - so something seems to have changed somewhere along the line for
3.1.4
Hope is of vague help;
A.
_______________________
arathorn at theonering.net
cosysadmin, TheOneRing.net
----- Original Message -----
From: "Andrew Church" <achurch at achurch.org>
To: "Colin Thorpe(SCF)" <ircservices-coding at ircservices.za.net>
Sent: Friday, September 06, 2002 6:58 PM
Subject: Re: [IRCServices Coding] ChanServ Mode Bug?
> Unless I can get confirmation that this is a designed feature in
> Unreal, I'm going to consider this a case of a modified ircd and therefore
> not supported by Services.
>
> --Andrew Church
> achurch at achurch.org
> http://achurch.org/
>
> >If required, I can arrange a time for us to meet up on my irc, with the
> >channel owner, and we can re-produce it, as-far as i am aware, I always
> >thought there was a channel owner option, otherwise, how could the owner
> >change modes on a channel without being op and he's not an IRCOp / admin
> >etc. this is a normal user we are talking about
> >
> >Ghozer
> >
> >----- Original Message -----
> >From: "Craig McLure" <frostycoolslug at hotmail.com>
> >To: <ircservices-coding at ircservices.za.net>
> >Sent: Friday, September 06, 2002 5:12 PM
> >Subject: Re: [IRCServices Coding] ChanServ Mode Bug?
> >
> >
> >> well, if it was changed in 3.1.4, you would think they would change it
in
> >> beta12.. but there was no change there.
> >>
> >>
> >> >From: achurch at achurch.org (Andrew Church)
> >> >Reply-To: ircservices-coding at ircservices.za.net
> >> >To: "Colin Thorpe(SCF)" <ircservices-coding at ircservices.za.net>
> >> >Subject: Re: [IRCServices Coding] ChanServ Mode Bug?
> >> >Date: Sat, 07 Sep 2002 01:07:07 JST
> >> >
> >> > >But is the idea of +q not so that they can op/deop people etc,
without
> >> >even
> >> > >being an op them selves? if the feature is enabled in the channel??
> >> > >(unreal3.1.4-Meadows)
> >> >
> >> > I'm not aware of such behavior, and it doesn't exist in Unreal
3.1.
> >> >Can anyone else confirm one way or the other for newer versions of
Unreal
> >> >or for other ircds with a channel owner mode?
> >> >
> >> > --Andrew Church
> >> > achurch at achurch.org
> >> > http://achurch.org/
> >> >------------------------------------------------------------------
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> >>
> >>
> >>
> >>
> >> --
> >> Craig McLure
> >> Craig at chatspike.net
> >> Network Administrator of the ChatSpike IRC Network.
> >> ChatSpike, the users network! www.chatspike.net
> >>
> >>
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> >>
> >
> >
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