[IRCServices Coding] Unreal and Akill

Arathorn arathorn at theonering.net
Thu Sep 12 15:26:17 PDT 2002


This is the behaviour I had with IRCServices 4.5/Unreal3.1.3 - the glines
added by services didn't actually work. Upgrading to 3.1.4 fixed it, however
(at the expense of breaking /who, etc. etc.).

A.

_______________________
arathorn at theonering.net


----- Original Message -----
From: Joshua Buchmann
To: ircservices-coding at ircservices.za.net
Sent: Thursday, September 12, 2002 11:20 PM
Subject: [IRCServices Coding] Unreal and Akill


All I know is that when I add akills, the Glines are not added.  This
creates a loop as the akilled person connects, gets killed by operserv, and
reconnects and the cycle begins again, because no akill is added.  Same with
clones, operserv says it has an akill added for 30 mins, but the clients
keep connecting, keep getting killed, no Gline.

Hopefully its a simple configuration error, but I have looked over all the
config and its setup for unreal, etc....I don't see a setting in the .confs
to modify type of akill behavior to be /gline or /akill, only default
legnths, etc.

I could be missing something, but I don't think I am.

UnitSixFortyNine
Founder, irc.foreverchat.net
http://www.foreverchat.net
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