[IRCServices Coding] Raw
Ganja51
Ganja51 at earthlink.net
Mon Oct 7 10:38:31 PDT 2002
In UnrealIRCd it's /sapart, not /svspart
~Ganja51
irc.lcirc.net
----- Original Message -----
From: "Russell Garrett" <rg at tcslon.com>
To: <ircservices-coding at ircservices.za.net>
Sent: Monday, October 07, 2002 12:12 PM
Subject: RE: [IRCServices Coding] Raw
> > /operserv raw :nickserv SVSPART joHnny #Hanson,#pr0n
>
> Services doesn't process that, so services would still think joHnny is in
> those channels, even if he isn't. So if you try and do something to that
> channel which involves that user, services may complain, or even crash.
>
> Unreal has a /svspart command I believe. Use that instead.
>
> > One other thing. I'm using Unreal3.2 and in the /lusers operator count
it
> > includes the services. Yes they do get remotely set +O but...
> >
> > /operserv raw :chanserv SVSMODE nickserv -o
> >
> > I would therefore be deopering all the various services. Does
> > this matter as
> > it concerns certain users when they see such a high operator count?
Would
> > they work the same as before? Just wondering because services
> > have a U:line.
>
> Services pseudo-clients still need opers on some servers, I don't think
> Unreal is one of them. Your best bet is to try it extensively on a test
> server first.
>
> --------------------------------------------------------------------------
--
> Russ Garrett
russ at garrett.co.uk.
>
http://russ.garrett.co.uk.
>
>
> ------------------------------------------------------------------
> To unsubscribe or change your subscription options, visit:
> http://www.ircservices.za.net/mailman/listinfo/ircservices-coding