[IRCServices Coding] operserv / akill
Dylan v.d Merwe
dylanvdm at icon.co.za
Fri Oct 25 16:27:19 PDT 2002
Didn't I just comment about this type of response, or am I mistaken?
As far as I know many networks are perfectly happy with Ultimate. Heck even
I like Ultimate! If you didn't realise, it's also in its Alpha phase. Which
means very early testing phase. As for applying patches for Unreal, it's
very very simple. A few lines of code actually. Oh and services do work on
Unreal, I know, I have tested them. If you don't like the way mIRC handles
things, then either modify it yourself or don't use it. A better method
would be to approach Khaled Mardam-Bey. If you have a problem with other
packages, then I really recommend you approaching the coders of that
package.
I'm sorry, but I am on the coders side. I do not appreciate this type of
comment as it helps nobody.
Dylan.
Network Administrator / EB Member
The Omega IRC Network
www.omega.org.za
irc.omega.org.za
----- Original Message -----
From: "CyberDems" <cyberdems at wwirc.za.org>
To: <ircservices-coding at ircservices.za.net>
Sent: Saturday, October 26, 2002 1:01 AM
Subject: Re: [IRCServices Coding] operserv / akill
> I will have to interfere here.
> UltimateIRCD is crap. no offence. It is CRAP. I'll give you an example
why.
> try doing a /lusers request. You will get BOLD in certain areas, and
> underlined text, etc. Many IRC Clients (old ones especially) do not
support
> colour, bold, underlined, inversed, etc text formats.
> UnrealIRCD and UltimateIRCD both have too many usermodes. such as *, %,
etc.
> in clients such as mIRC, if you do a /whois on a user with one of those
> usermodes, you can't simply go over the channel name with your cursor and
> double-click it, because mIRC was not designed for such "addons".
> UnrealIRCD has changed so many things, that half the services in the world
> do not work correctly with the newer versions, such as the Selene
versions.
> Have you ever tried installing BOPM (blitzed open proxy monitor) on an
> Unreal IRCD server - it's mission impossible, all those patches?
> Yes, the coders have worked extra hard to get these extra un-necessary
> addons into the ircds, but think of it this way, how many IRCDs are there,
> and how many CLIENTS are there? The client coders have to do research on
the
> IRCDs and then edit the clients to suite them. This is un-necessary, in my
> opinion. But like you said, Dylan, each to his own. So those of you
enjoying
> your 200 users on that little UnrealIRCD slow network(s), keep going - I
> wish you many netsplits in the near future ;)
>
> --CyberDems
> irc.wwirc.za.org
>
> ----- Original Message -----
> From: "Dylan v.d Merwe" <dylanvdm at icon.co.za>
> To: <ircservices-coding at ircservices.za.net>
> Sent: Friday, October 25, 2002 5:42 PM
> Subject: Re: [IRCServices Coding] operserv / akill
>
>
> > Going back to the Unreal ircd issue. I personally think everybody looks
> for
> > different things to suit their own networks. I prefer Unreal over
Bahamut
> > for example because it has more features, yet Bahamut is known to be
very
> > good with large amounts of users. In my humble opinion the three main
> ircds
> > are very good for different situations and needs. Unreal is a very good
> ircd
> > and has many unique features and suits my network.
> > Unreal, Bahamut and Ultimate ircds are each good in their own right, and
> if
> > there is a problem then why not discuss it on the coders mailing list?
I'm
> > not looking to be hammered by other people, as discussed while back in
> > other topics, I'm just sharing my opinion. The coders have taken a great
> > deal of time and effort to develop something for us to use. It's the
same
> as
> > services. Other packages are around but we choose ircservices because
they
> > suit us. Others may not think so.
> >
> > I congratulate each and every coder that makes something for us because
I
> > appreciate their effort. The Unreal, Bahamut and Ultimate coders (and
> > others) plus Andrew and other services coders deserve an applause for
> doing
> > all they have done for us. Without them our networks wouldn't be the
same.
> > So instead of us giving criticism, lets help make them better by giving
> > constructive comments. Everyone appreciates a pat on the back once in a
> > while.
> >
> > :-)
> >
> > Dylan.
> >
> > Network Administrator / EB Member
> > The Omega IRC Network
> > www.omega.org.za
> > irc.omega.org.za
> >
> >
> >
> > ----- Original Message -----
> > From: "Noam M." <noam_m at bezeqint.net>
> > To: <ircservices-coding at ircservices.za.net>
> > Sent: Friday, October 25, 2002 12:21 AM
> > Subject: Re: [IRCServices Coding] operserv / akill
> >
> >
> > > are you suggesting a self respecting 3000+ user network would use
unreal
> > as
> > > an ircd?
> > >
> > >
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> >
> >
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>
>
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