[IRCServices Coding] operserv / akill
Dylan v.d Merwe
dylanvdm at icon.co.za
Fri Oct 25 16:54:00 PDT 2002
DALnet codes Bahamut so there is no reason they would change to Unreal. I
don't mean to offend anyone or for this thread to carry on longer than
necessary but CyberDems you do not have the experience nor the expertise to
make such an unfair comment about Unreal. I beg of you that you don't fight
me on what I have just said, telling us how you have the right to make such
a statement. By all means you can, though it helps nobody.
I think this thread has gone on for long enough. I hope everyone has a nice
weekend!
;-)
Dylan.
----- Original Message -----
From: "CyberDems" <cyberdems at wwirc.za.org>
To: <ircservices-coding at ircservices.za.net>
Sent: Saturday, October 26, 2002 1:41 AM
Subject: Re: Re: [IRCServices Coding] operserv / akill
> Craig, I don't recall saying that UNREAL in specific, adds the bold, I
said
> ULTIMATE does it. Unreal is just slow, that's what I said. But I do accept
> both of your opinions.
> Dylan, if you're intending on having such a massive network, I have to
> inform you that UnrealIRCD won't do the trick - why not tell DALnet to
> switch to UnrealIRCD, I think all will go well, maybe just an hour delay,
> and a few hundred netsplits ? But yeah - you seem to be doing well, so
keep
> up the good work ;)
>
> Good luck to all you admins out there ;)
>
> CyberDems
> WWIRC Founder
> irc.wwirc.za.org
>
> ----- Original Message -----
> From: "Craig Edwards" <brain at brainbox.ath.cx>
> To: <ircservices-coding at ircservices.za.net>
> Sent: Saturday, October 26, 2002 2:29 AM
> Subject: Re: Re: [IRCServices Coding] operserv / akill
>
>
> > I would like to make a minor correction here: Unreal does not insert
> bold/underline characters into /lusers - nor in fact any "standard" (or as
> near to standard as you can get for such a breaker of standards) command.
If
> you see such an ircd it has been modded zealously by some admin who
probably
> thinks that the only irc client is mirc ;)
> > Also slightly off topic but valid, the important factor about an irc
> network isnt the number of users it has but how happy its users are - if
the
> users are happier with +a and +h modes etc to help prevent takeovers, then
> it is good, i'd rather be on a small (200 users?) network of nice peaceful
> users any day than a large (10,000 users?) network full of takeovers and
> abuse due to minimal functionality of the software. Admittedly on some
> networks this is more down to the admin, but a large feature set does
allow
> for making the job of operators, helpers and admins easier, as it reduces
> the amount of time spent helping users recover lost channels for example.
> Everyone is entitled to their own opinions of course, but that was my two
> pence worth and now im quite a bit off topic, so i'll shut up :) Have a
nice
> day!
> >
> > Craig Edwards (Brain`)
> > irc.chatspike.net
> >
> > >I will have to interfere here.
> > >UltimateIRCD is crap. no offence. It is CRAP. I'll give you an example
> why.
> > >try doing a /lusers request. You will get BOLD in certain areas, and
> > >underlined text, etc. Many IRC Clients (old ones especially) do not
> support
> > >colour, bold, underlined, inversed, etc text formats.
> > >UnrealIRCD and UltimateIRCD both have too many usermodes. such as *, ,
> etc.
> > >in clients such as mIRC, if you do a /whois on a user with one of those
> > >usermodes, you can't simply go over the channel name with your cursor
and
> > >double-click it, because mIRC was not designed for such "addons".
> > >UnrealIRCD has changed so many things, that half the services in the
> world
> > >do not work correctly with the newer versions, such as the Selene
> versions.
> > >Have you ever tried installing BOPM (blitzed open proxy monitor) on an
> > >Unreal IRCD server - it's mission impossible, all those patches?
> > >Yes, the coders have worked extra hard to get these extra un-necessary
> > >addons into the ircds, but think of it this way, how many IRCDs are
> there,
> > >and how many CLIENTS are there? The client coders have to do research
on
> the
> > >IRCDs and then edit the clients to suite them. This is un-necessary, in
> my
> > >opinion. But like you said, Dylan, each to his own. So those of you
> enjoying
> > >your 200 users on that little UnrealIRCD slow network(s), keep going -
I
> > >wish you many netsplits in the near future ;)
> > >
> > >--CyberDems
> > >irc.wwirc.za.org
> > >
> > >----- Original Message -----
> > >From: "Dylan v.d Merwe" <dylanvdm at icon.co.za>
> > >To: <ircservices-coding at ircservices.za.net>
> > >Sent: Friday, October 25, 2002 5:42 PM
> > >Subject: Re: [IRCServices Coding] operserv / akill
> > >
> > >
> > >> Going back to the Unreal ircd issue. I personally think everybody
looks
> > >for
> > >> different things to suit their own networks. I prefer Unreal over
> Bahamut
> > >> for example because it has more features, yet Bahamut is known to be
> very
> > >> good with large amounts of users. In my humble opinion the three main
> > >ircds
> > >> are very good for different situations and needs. Unreal is a very
good
> > >ircd
> > >> and has many unique features and suits my network.
> > >> Unreal, Bahamut and Ultimate ircds are each good in their own right,
> and
> > >if
> > >> there is a problem then why not discuss it on the coders mailing
list?
> I'm
> > >> not looking to be hammered by other people, as discussed while back
in
> > >> other topics, I'm just sharing my opinion. The coders have taken a
> great
> > >> deal of time and effort to develop something for us to use. It's the
> same
> > >as
> > >> services. Other packages are around but we choose ircservices because
> they
> > >> suit us. Others may not think so.
> > >>
> > >> I congratulate each and every coder that makes something for us
because
> I
> > >> appreciate their effort. The Unreal, Bahamut and Ultimate coders (and
> > >> others) plus Andrew and other services coders deserve an applause for
> > >doing
> > >> all they have done for us. Without them our networks wouldn't be the
> same.
> > >> So instead of us giving criticism, lets help make them better by
giving
> > >> constructive comments. Everyone appreciates a pat on the back once in
a
> > >> while.
> > >>
> > >> :-)
> > >>
> > >> Dylan.
> > >>
> > >> Network Administrator / EB Member
> > >> The Omega IRC Network
> > >> www.omega.org.za
> > >> irc.omega.org.za
> > >>
> > >>
> > >>
> > >> ----- Original Message -----
> > >> From: "Noam M." <noam_m at bezeqint.net>
> > >> To: <ircservices-coding at ircservices.za.net>
> > >> Sent: Friday, October 25, 2002 12:21 AM
> > >> Subject: Re: [IRCServices Coding] operserv / akill
> > >>
> > >>
> > >> > are you suggesting a self respecting 3000+ user network would use
> unreal
> > >> as
> > >> > an ircd?
> > >> >
> > >> >
> > >> > ------------------------------------------------------------------
> > >> > To unsubscribe or change your subscription options, visit:
> > >> > http://www.ircservices.za.net/mailman/listinfo/ircservices-coding
> > >>
> > >>
> > >> ------------------------------------------------------------------
> > >> To unsubscribe or change your subscription options, visit:
> > >> http://www.ircservices.za.net/mailman/listinfo/ircservices-coding
> > >>
> > >
> > >
> > >------------------------------------------------------------------
> > >To unsubscribe or change your subscription options, visit:
> > >http://www.ircservices.za.net/mailman/listinfo/ircservices-coding
> >
> >
> > ------------------------------------------------------------------
> > To unsubscribe or change your subscription options, visit:
> > http://www.ircservices.za.net/mailman/listinfo/ircservices-coding
>
>
> ------------------------------------------------------------------
> To unsubscribe or change your subscription options, visit:
> http://www.ircservices.za.net/mailman/listinfo/ircservices-coding