[IRCServices Coding] Re: Akill problem in 5.0.22
Craig McLure
Craig at chatspike.net
Fri Oct 17 19:07:33 PDT 2003
Theres no need for flaming ffs.. just because something makes less sence to you than to everyone else, doesnt instantly mean that it has to be changed.. i seemed to understand it ok, and i'm sure that there are several hundred other IRCServices users who didnt have any problems with this directive.
I'm sure andy will concider documenting it more "accuratly" (I wont speak for him thou, his choice :p), but theres no need for the flaming, if you have such a big problem with something that (apparently just) you dont understand, just make a passing mention on it, dont go on talking about "Hard-core coders" and "worlds biggest expert"s cause you are upset with something. If the last paragraph wasnt made, i'm sure there _WOUDLNT_ be "about 50 people (probably all of them hard-core coders) shaking their heads in disbelief", cause it doesnt happen. And to clarify.. theres no such thing as a "world biggest expert" when it comes to IRC programming, people have different preferances, and ways of doing things, to the point that you cant compair something like InspIRCd to UnrealIRCd, as they are totally different in almost every way. :p
Please just calm down, and talk this out rationally before you start jumping down ppls throats :p
/*****************************************
* Craig "FrostyCoolSlug" McLure
* InspIRCd - http://www.inspircd.org
* ChatSpike - http://www.chatspike.net
****************************************/
/****************************************
* From - Saturn <saturn at jetirc.net>
* To - IRC Services Coding Mailing List <ircservices-coding at ircservices.za.net>
* Sent - 2003-10-17 17:31:00
* Subject - Re: [IRCServices Coding] Re: Akill problem in 5.0.22
****************************************/
/****** - Begin Original Message - ******/
>Would have been nice if someone had mentioned that (about the
>ImmediatelySendAutokill) from the start. I would say the flag is misleading
>in title then, because I (and 8 other people on my staff -- none of us are
>dummies, either) read that as meaning it will Immediately send the auto
>kill... "ImmediatelyUpdateServers" might be more fitting from an intuitive
>standpoint, not that I'm suggesting changing the name, but at least the
>documentation of it could be a bit more explicit IMHO.
>
>and yes, I know there will be about 50 people (probably all of them
>hard-core coders) shaking their heads in disbelief at what I've said, but
>let's face it: If we were ALL hard-core coders, we wouldn't need Andrew and
>his IRCServices, would we? We'd all be making our own. So all I'm saying
>is how about a little slack for those of us with OTHER important skills that
>might fall outside the scope of being the "world's greatest expert" on IRC
>programming...
>
>----- Original Message -----
>From: "Ballsy" <ballsy at mystical.net>
>To: "IRC Services Coding Mailing List"
><ircservices-coding at ircservices.za.net>; "IRC Services Coding Mailing List"
><ircservices-coding at ircservices.za.net>
>Sent: Friday, October 17, 2003 11:20 AM
>Subject: Re: [IRCServices Coding] Re: Akill problem in 5.0.22
>
>
> To save the rest of us from having to put up with more bickering,
>it may be of note that I had to comment out 'EnableExclude' in order for my
>immediate-kill functionality to work under bahamut (I know, you're using
>Unreal). All the ImmediatelySendAkill does is informs all linked services
>that they should add an Akill. It's then up to those servers to decide how
>to deal with it.
>
>Ballsy
>
>
>At 10:18 AM 17/10/2003, Saturn wrote:
>>Well, Andrew, I did read TFM. For what it's worth, all I found was this
>>entry under the description of the module options
>>
>>ImmediatelySendAutokill [OPTIONAL]
>> Causes OperServ to inform all servers of a new autokill or autokill
>>exclusion the moment it is added, rather than waiting for someone to match
>>it first.
>> Example: ImmediatelySendAutokill
>>
>>I read through the section about AKILLs and SQline, SGline, SZline, etc,
>>however all of what I read indicates that simply enabling the
>>ImmediatelySendAutokill option in the modules.conf (coupled with the fact
>>that everything ELSE is set up and workign properly) SHOULD cause services
>>to immediately scan the network for clients matching the akill mask, and
>>kill them.
>>
>>My point, sir, is that IT DOES NOT DO THIS. Thus, I'm sure you'll find, I
>>HAVE in fact read the f___ manual, and the manual does not address this
>>problem. If it doesn't matter to you, fine, but if it does, let's try and
>>get on with maybe solving the problem?
>>
>>Thanks
>>Saturn
>>
>>----- Original Message -----
>>From: "Andrew Church" <achurch at achurch.org>
>>To: <ircservices-coding at ircservices.za.net>
>>Sent: Friday, October 17, 2003 9:02 AM
>>Subject: Re: [IRCServices Coding] Re: Akill problem in 5.0.22
>>
>>
>>RTFM
>>
>> --Andrew Church
>> achurch at achurch.org
>> http://achurch.org/
>>
>> >Haven't seen a reply to this one, so thought I'd better make sure this
>went
>> >through....
>> >
>> >----- Original Message -----
>> >Sent: Friday, October 10, 2003 3:48 PM
>> >Subject: Akill problem in 5.0.22
>> >
>> >
>> >Running 5.0.22 on Unreal 3.1.7b1 (same as 3.1.6 except they fixed that
>> >duplicate exit system notice that happens in 3.1.6).
>> >
>> >I just today added an akill (+0 time) .. I DO have the immediate auto
>kill
>> >option un-commented in the modules.conf, but it still didn't bother
>>scanning
>> >for victims matching my akill mask nor did it actually KILL anyone... It
>> >works if they are manually killed and then try to re-connect, but I
>thought
>> >that new option was so Services will immediately scan for and kill anyone
>> >online that matches the mask as soon as the new akill is added...
>> >
>> >First: IS that what it's supposed to do?
>> >
>> >Second: If so, it's not working...
>> >
>> >Saturn
>> >www.jetirc.net
>> >
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/******* - End Original Message - *******/