[IRCServices Coding] Addition to UnrealIRCd that Services could
use
Andrew Church
achurch at achurch.org
Sun Apr 23 01:17:54 PDT 2006
Thanks, I'll keep that in mind for the next time I have a chance to
work on Services. (At the moment, work and other commitments are sucking
up all my time and then some...)
--Andrew Church
achurch at achurch.org
http://achurch.org/
>Here's something added in Unreal that Services can use.
>
>To quote from the changelog:
>
>- [Services coders!] Added PROTOCTL CLK (requires NICKv2) which adds
>an extra field in the
> NICK command (when a user connects) right before the infofield (gecos).
> The added field contains the cloaked host, that is: the masked host
>if +x would have been
> set. This field is ALWAYS sent, regardless of whether the user is
>actually +x or not.
> Services can then store this field in memory, to know the host of
>the user if the user
> is set +x (+x-t). This is a (better) alternative to PROTOCTL VHP,
>with no race conditions,
> and avoids some other VHP problems.
> VHP will stay supported though... so it's not mandatory to switch over.
>
>
>As implied, it's up to you whether or not to support this.
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