[IRCServices] Services - missing numeric support etc
Andrew Church
achurch at achurch.org
Thu Jan 3 04:55:01 PST 2002
The MODE +b message is already documented (see the KnownBugs file),
and I'm aware of most of the others; I just don't consider them a very high
priority as they don't affect Services functionality. I am considering an
option for version 5.0 to suppress all "unknown message" messages.
--Andrew Church
achurch at achurch.org
http://achurch.org/
>Tested on 4.5.35, not tested on version 5 yet so these may not be a problem
>in version 5.
>For the purpose of IRCd specific issues, this is all from a network of
>Unreal based servers.
>
>
>At present I am test running scenarios to recreate the triggers for the
>messages, but thought I would submit the list now since it is likely trivial
>to correctly parse the numeric while the scenario would help in the later
>testing the fix.
>
>A number of "unknown" and vague messages are still appearing in the log
>file. Although not a huge problem, it would be useful if they were addressed
>so that any future support in services of them was easily available through
>the existing trapping of them. Messages are provided from the log with
>server names, nicknames and channel names protected:
>
>1) unknown message from server (:server.name 443 ChanServ nick #channel :is
>already on channel)
>
>Not sure how to reproduce this yet, it usually happens with a couple of
>specific users who are never online at the same time as I am so although I
>am running through a number of scenarios, I am not sure what they are doing
>to trigger the 443 numeric. Should be trivial to provide a better log entry.
>
>2) channel: MODE +b *!*@* for nonexistent channel #channel
>
>This always happens with forbidden channels so it would be preferable if the
>message reflected this.
>
>3) unknown message from server (:server.name 441 ChanServ nick #channel:They
>aren't on that channel)
>
>Again, I am unsure of what event triggered the numeric. Should be trivial to
>provide a better log entry.
>
>4) unknown message from server (:nick SILENCE * -*!*@my.domain)
> unknown message from server (:nick SILENCE ChanServ :*!*@my.domain)
>
>I assume the trigger for this is a user issuing the SILENCE command to the
>Unreal server. Why they want to ignore services I do not know, but anyway.
>Should be trivial to provide a better log entry or ignore the SILENCE
>directive.
>
>5) unknown message from server (:serverhub.name SMO o :(sync) Link
>serverhub.name -> serverleaf.name is now synced [secs: 355 recv: 14.546
>sent: 6.118])
>
>This message is sent during a link of Unreal servers.
>
>6) unknown message from server (:server.name 402 NickServ nick :No such
>server)
>
>Should be trivial to provide a better log entry. Yet to invent a test
>scenario to reproduce.
>
>
>Once I have them, assuming no-one else has already commented, I will post
>the reproducable scenarios for the cases in this list where I have not so
>far.
>
>Mark.
>
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