[IRCServices] prefix aq
Bergee
lordbergee at comcast.net
Mon Mar 22 18:12:35 PST 2004
Andrew Church wrote:
> As far as I can tell, the latest release of Services works fine with
> Unreal 3.2rc2. Are you aware of any problems?
I use Unreal3.2 with PREFIX_AQ defined. I believe that he is talking
more about the fact that Unreal with PREFIX_AQ defined now gives symbols
to usermodes +q and +a, making the fact that services gives out +qo and
+ao respectively rather pointless. Although I wouldn't call that
broken... Unreal also calls +a channel admin instead of protection,
which is somewhat confusing.
While I'm on the subject of things about Unreal that IRCServices
doesn't support, there is also channel mode +T that disable notices to a
channel that you currently cannot use the mlock to control.
Thinking more about it, IRCServices also does not support the Unreal +f
channel mode correctly (it uses the old paramaters). Although I think I
remember you saying you were waiting for them to stabalize that before
updating the code to support it.
I kind of forgot about this, but as I was writing this, I rememeber the
extended channel bans that unreal supports, which /msg ChanServ UNBAN
won't remove (because it doesn't know what they are.) You can check out
http://www.vulnscan.org/UnrealIrcd/unreal32docs.html#feature_bantypes
for a list of them.
So I guess this ended up being a little bit longer than I thought it
would, most of this stuff is more of an "annoyance" than "doesn't work",
but I guess that depends on your point of view.
Bergee
P.S. I was also having a problem where rehashing IRCServices would cause
the help for NickServ REGISTER to start displaying part of the help for
NickServ UNSET. Has anyone else has this problem?