[IRCServices] Creating passworded channels
withChanServ enforcing.
Craig Edwards
brain at winbot.co.uk
Sun Apr 25 05:16:10 PDT 2004
Its perfectly possible to get idleserv to be chanserv (if you know what i mean) simply by exporting one symbol s_ChanServ from chanserv.c (maybe this is more suited to the services coding list). If you want to try this, again youre on your own but ive found modifying ircservices to be great fun, and you might enjoy it. Im guessing it would be a 10 minute job to do.
>Hmm, I assume with your IdleServ module, the bot will be called just that... IdleServ. I am really looking for a module to SVSJOIN ChanServ to all registered channels or a built in feature to make ChanServ stay in the channels. A lot of our users barely know who ChanServ is let alone IdleServ heh. Plus as you said it's not supported. Any word on this Andy?
>
>Regards,
>
>Jason Mainwaring
>A+ Service Technician
>Microsoft Certified Systems Administrator
>MCSA Messaging
>Certified Novell Administrator
>Phone: (02) 9419 4616
>E-mail: dawgclan at shaw.ca
>
>----- Original Message -----
>From: Craig Edwards <brain at winbot.co.uk>
>Date: Saturday, April 24, 2004 7:00 am
>Subject: Re: [IRCServices] Creating passworded channels with ChanServ enforcing.
>
>> Andy wont support this if you compile it, as its 3rd-party, but...
>>
>> if you get the idleserv module from here,
>> http://www.chatspike.net/modules/ - then it can be used to hold
>> channels open while there are no users in it, the way you want.
>>
>> >I'm not sure if IRC Services' ChanServ ever did stay in the
>> channel, we have jumped around a bit over the years. I am
>> wondering however if it is possible to add this in... My reasons
>> being users wanting to make passworded channels. If a user makes a
>> passworded channel and everyone leaves, all modes are removed. If
>> you mlock +k yourpassword, upon entry it will set the "mlock"
>> modes which include the password yet the user is still in the
>> channel and now has the password visualy on the screen. Is this
>> just with Unreal? How would one make a passworded channel, stay
>> protected upon all people leaving (ruling out an eggdrop or the like)?
>> >
>> >Regards,
>> >
>> >Jason Mainwaring
>> >A+ Service Technician
>> >Microsoft Certified Systems Administrator
>> >MCSA Messaging
>> >Certified Novell Administrator
>> >Phone: (02) 9419 4616
>> >E-mail: dawgclan at shaw.ca
>> >
>> >
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