>Unreal IRCD supports this feature:
>set::restrict-channelmodes <modes>
>to restrict users to set/unset the specific
>channelmodes.
>
>But MLOCK command overrides this feature (U:line)..
>Can be implemented a feature to not allow users from
>mlock these modes?
This is under consideration for a future version, but will not be
added to 5.0.
--Andrew Church
achurch at achurch.org
http://achurch.org/