>Unreal IRCD supports this feature: >set::restrict-channelmodes <modes> >to restrict users to set/unset the specific >channelmodes. > >But MLOCK command overrides this feature (U:line).. >Can be implemented a feature to not allow users from >mlock these modes? This is under consideration for a future version, but will not be added to 5.0. --Andrew Church achurch at achurch.org http://achurch.org/