[IRCServices] Clarification with unreal.c

Andrew Church achurch at achurch.org
Fri Oct 22 01:19:40 PDT 2004


>If I'm right, then take a look at the next two lines:
>
>    {'a', {0x00000008,1,1,'~'}},
>    {'q', {0x00000010,1,1,'*',MI_CHANOWNER}},
>
>Assuming that my above premise is correct, this code
>wouldn't be correct, as +a gets the & prefix and +q the ~
>prefix in UnrealIRCd. I haven't yet tried changing this
>code to see what happens; I'll give that a go this evening.
>
>Of course, I could be horribly, horribly wrong...

     You are. (:  The prefix character is for the prefixes used in the
SJOIN message, not the prefixes shown to users.

  --Andrew Church
    achurch at achurch.org
    http://achurch.org/