[IRCServices Coding] Unreal Akill Excludes

Eric Murphy emurphy at sporked.us
Sat Mar 27 20:33:05 PST 2004


I'm curious about if anyone has successfully made AKILL excludes work with
Unreal... If I set an akill, then put an exclude on it, it won't kill a user
matching akill immediately (assuming kill immediately is off...if it's on
that's the end of that), but as soon as someone who isn't excluded logs on,
it issues a gline and disconnects all users on that mask till the akill
expires, even if one of them matches the akill (since unreal doesn't seem to
support exclusions on G-lines)