AW: [IRCServices Coding] "secure" messaging of services / unreal 3.2 and forcible nick changes
Yusuf Iskenderoglu
uhc0 at rz.uni-karlsruhe.de
Thu Oct 10 13:47:35 PDT 2002
Hello;
I believe he meant an OperServ command to forcibly change
any users nickname.
Which is IMHO unnecessary and I guess Andrew thinks the same way.
Regards;
yusuf
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> -----Ursprüngliche Nachricht-----
> Von: ircservices-coding-admin at ircservices.za.net
> [mailto:ircservices-coding-admin at ircservices.za.net] Im
> Auftrag von Aragon Gouveia
> Gesendet: Donnerstag, 10. Oktober 2002 20:09
> An: ircservices-coding at ircservices.za.net
> Betreff: Re: [IRCServices Coding] "secure" messaging of
> services / unreal 3.2 and forcible nick changes
>
>
> | By David Orman <monolith at orblivion.com>
> | [ 2002-10-10 19:43 +0200 ]
> > Second question: will there be forcible nick changing
> functionality in
> > services for unreal 3.2?
>
> Unreal 3.2 supports SVSNICK. IRCServices 4.5 and later
> supports NSForceNickChange with Unreal 3.2.
>
> (we're using this)
>
>
> Regards,
> Aragon
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