AW: [IRCServices Coding] "secure" messaging of services / unreal 3.2 and forcible nick changes

Yusuf Iskenderoglu uhc0 at rz.uni-karlsruhe.de
Thu Oct 10 13:47:35 PDT 2002


Hello;

I believe he meant an OperServ command to forcibly change
any users nickname.
Which is IMHO unnecessary and I guess Andrew thinks the same way.

Regards;
yusuf

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> -----Ursprüngliche Nachricht-----
> Von: ircservices-coding-admin at ircservices.za.net 
> [mailto:ircservices-coding-admin at ircservices.za.net] Im 
> Auftrag von Aragon Gouveia
> Gesendet: Donnerstag, 10. Oktober 2002 20:09
> An: ircservices-coding at ircservices.za.net
> Betreff: Re: [IRCServices Coding] "secure" messaging of 
> services / unreal 3.2 and forcible nick changes
> 
> 
> | By David Orman <monolith at orblivion.com>
> |                                          [ 2002-10-10 19:43 +0200 ]
> > Second question: will there be forcible nick changing 
> functionality in 
> > services for unreal 3.2?
> 
> Unreal 3.2 supports SVSNICK. IRCServices 4.5 and later 
> supports NSForceNickChange with Unreal 3.2.
> 
> (we're using this)
> 
> 
> Regards,
> Aragon
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