[IRCServices Coding] ircservices 5.0.6 ImmediatelySendSline refinement for Unreal

Aragon Gouveia aragon at phat.za.net
Thu Jan 23 00:22:37 PST 2003


Thanks.  For both fixes. :)


| By Andrew Church <achurch at achurch.org>
|                                          [ 2003-01-23 07:43 +0200 ]
> >Hi,
> >
> >5.0.6's inclusion of GZLINE management is really funky.  As you know, in the
> >case of Unreal, ImmediatelySendSline is a must.  However, it follows the same
> >behaviour as GLINEs.  That being, if ircds and ircservices are restarted,
> >ircservices does not implicitly re-add any GZLINEs upon starting.  This is
> >fine for GLINEs, but will not work correctly for GZLINEs on Unreal.
> >
> >Would it be possible to change the behaviour of ImmediatelySendSline for
> >Unreal so that it checks and re-adds any GZLINEs that are not present when it
> >ircservices starts?
> 
>      It was supposed to work this way already, but my logic was messed up.
> Fixed, thanks for the report.
> 
>   --Andrew Church
>     achurch at achurch.org
>     http://achurch.org/