[IRCServices Coding] ircservices 5.0.6 ImmediatelySendSline refinement for Unreal
Andrew Church
achurch at achurch.org
Thu Jan 23 14:39:47 PST 2003
>Hi,
>
>5.0.6's inclusion of GZLINE management is really funky. As you know, in the
>case of Unreal, ImmediatelySendSline is a must. However, it follows the same
>behaviour as GLINEs. That being, if ircds and ircservices are restarted,
>ircservices does not implicitly re-add any GZLINEs upon starting. This is
>fine for GLINEs, but will not work correctly for GZLINEs on Unreal.
>
>Would it be possible to change the behaviour of ImmediatelySendSline for
>Unreal so that it checks and re-adds any GZLINEs that are not present when it
>ircservices starts?
It was supposed to work this way already, but my logic was messed up.
Fixed, thanks for the report.
--Andrew Church
achurch at achurch.org
http://achurch.org/