[IRCServices Coding] ircservices 5.0.6 ImmediatelySendSline refinement for Unreal

Aragon Gouveia aragon at phat.za.net
Thu Jan 16 13:47:57 PST 2003

Sorry I meant explicitly, not implicitly :P

| By Aragon Gouveia <aragon at phat.za.net>
|                                          [ 2003-01-16 22:13 +0200 ]
> Hi,
> 5.0.6's inclusion of GZLINE management is really funky.  As you know, in the
> case of Unreal, ImmediatelySendSline is a must.  However, it follows the same
> behaviour as GLINEs.  That being, if ircds and ircservices are restarted,
> ircservices does not implicitly re-add any GZLINEs upon starting.  This is
> fine for GLINEs, but will not work correctly for GZLINEs on Unreal.
> Would it be possible to change the behaviour of ImmediatelySendSline for
> Unreal so that it checks and re-adds any GZLINEs that are not present when it
> ircservices starts?
> Thanks,
> Aragon