[IRCServices Coding] Unreal and akill excludes

Arathorn arathorn at theonering.net
Tue Apr 27 16:04:18 PDT 2004


----- Original Message ----- 
From: "Andrew Church" <achurch at achurch.org>
To: <ircservices-coding at ircservices.za.net>
Sent: Friday, April 02, 2004 4:12 AM
Subject: Re: [IRCServices Coding] Unreal and akill excludes


> >I can't get them to work.  It sends a gline if someone matches an akill =
> >whether or not there's an exclude on it.  This of course makes excludes =
> >useless.
>
>      Fixed, thanks for the report.
>
>   --Andrew Church

Hm, I'm probably completely missing a critical part of this thread, but in
ircservices-5.0.30.diff:

diff -uNr ircservices-5.0.29/modules/protocol/unreal.c
ircservices-5.0.30/modules/protocol/unreal.c
--- ircservices-5.0.29/modules/protocol/unreal.c        2004-03-24 19:23:26
+0900
+++ ircservices-5.0.30/modules/protocol/unreal.c        2004-04-14 11:33:36
+0900
@@ -889,10 +895,6 @@
        } else {
            /* Successfully parsed */
            unreal_version = ver;
-           /* Unreal 3.2 (protocol version 2303) and above support
-            * autokill exclusions, so make a note of that */
-           if (ver >= 2303)
-               protocol_features |= PF_AKILL_EXCL;
        }
     }

doesn't this completely remove support for akill excludes in unreal?  Have
they been given up on as a lost cause, or can I re-flag support for them in
unreal.c?  Apologies if i'm failing to find an explanatory post on the lists
or missing something in the Changelog,

cheers,

A.

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             Arathorn: Co-Sysadmin, TheOneRing.netR