[IRCServices Coding] Unreal and akill excludes
Arathorn
arathorn at theonering.net
Tue Apr 27 16:04:18 PDT 2004
----- Original Message -----
From: "Andrew Church" <achurch at achurch.org>
To: <ircservices-coding at ircservices.za.net>
Sent: Friday, April 02, 2004 4:12 AM
Subject: Re: [IRCServices Coding] Unreal and akill excludes
> >I can't get them to work. It sends a gline if someone matches an akill =
> >whether or not there's an exclude on it. This of course makes excludes =
> >useless.
>
> Fixed, thanks for the report.
>
> --Andrew Church
Hm, I'm probably completely missing a critical part of this thread, but in
ircservices-5.0.30.diff:
diff -uNr ircservices-5.0.29/modules/protocol/unreal.c
ircservices-5.0.30/modules/protocol/unreal.c
--- ircservices-5.0.29/modules/protocol/unreal.c 2004-03-24 19:23:26
+0900
+++ ircservices-5.0.30/modules/protocol/unreal.c 2004-04-14 11:33:36
+0900
@@ -889,10 +895,6 @@
} else {
/* Successfully parsed */
unreal_version = ver;
- /* Unreal 3.2 (protocol version 2303) and above support
- * autokill exclusions, so make a note of that */
- if (ver >= 2303)
- protocol_features |= PF_AKILL_EXCL;
}
}
doesn't this completely remove support for akill excludes in unreal? Have
they been given up on as a lost cause, or can I re-flag support for them in
unreal.c? Apologies if i'm failing to find an explanatory post on the lists
or missing something in the Changelog,
cheers,
A.
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Matthew Hodgson arathorn at theonering.net Tel: +44 7968 722968
Arathorn: Co-Sysadmin, TheOneRing.netR