[IRCServices Coding] 5.0.36 and Unreal
M
mark at ctcp.net
Tue Jul 27 14:56:25 PDT 2004
Andrew Church wrote:
> >Hrm, sorry to throw the spanner into the works. What if the
> Unreal dev
> >team suggested how this should work?
>
> Actually, what would be best from my perspective is if
> someone--or even better, several someones--made their own
> hacks to Services on their own network to do what they
> thought was the "right thing", and some sort of consensus
> arose from there. (I often look to Services derivatives for
> ideas as well; is anyone aware of a Services-like program
> that does use the channel owner mode, and if so, how does it
> use the mode?)
Some time ago members of the Unreal time developed a derivative of
IRCServices called Daylight. This is likely the best package to dertermine
how the Unreal team thought the mode ought to work.
M.