[IRCServices Coding] 5.0.36 and Unreal

Martin Pels martinpels at hotmail.com
Wed Jul 28 02:36:48 PDT 2004


On Tue, 2004-07-27 at 23:56, M wrote:
> Andrew Church wrote:
> > >Hrm, sorry to throw the spanner into the works.  What if the 
> > Unreal dev 
> > >team suggested how this should work?
> > 
> >      Actually, what would be best from my perspective is if 
> > someone--or even better, several someones--made their own 
> > hacks to Services on their own network to do what they 
> > thought was the "right thing", and some sort of consensus 
> > arose from there.  (I often look to Services derivatives for 
> > ideas as well; is anyone aware of a Services-like program 
> > that does use the channel owner mode, and if so, how does it 
> > use the mode?)
> 
> Some time ago members of the Unreal time developed a derivative of
> IRCServices called Daylight. This is likely the best package to dertermine
> how the Unreal team thought the mode ought to work.
> 

As far as I can remember the +a mode didn't exist yet in Unreal when
Daylight was around.

> M.
> 
> 
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