[IRCServices Coding] 5.0.36 and Unreal
Martin Pels
martinpels at hotmail.com
Wed Jul 28 02:36:48 PDT 2004
On Tue, 2004-07-27 at 23:56, M wrote:
> Andrew Church wrote:
> > >Hrm, sorry to throw the spanner into the works. What if the
> > Unreal dev
> > >team suggested how this should work?
> >
> > Actually, what would be best from my perspective is if
> > someone--or even better, several someones--made their own
> > hacks to Services on their own network to do what they
> > thought was the "right thing", and some sort of consensus
> > arose from there. (I often look to Services derivatives for
> > ideas as well; is anyone aware of a Services-like program
> > that does use the channel owner mode, and if so, how does it
> > use the mode?)
>
> Some time ago members of the Unreal time developed a derivative of
> IRCServices called Daylight. This is likely the best package to dertermine
> how the Unreal team thought the mode ought to work.
>
As far as I can remember the +a mode didn't exist yet in Unreal when
Daylight was around.
> M.
>
>
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