[IRCServices Coding] 5.0.36 and Unreal

M mark at ctcp.net
Wed Jul 28 02:55:53 PDT 2004


Martin Pels wrote:
> On Tue, 2004-07-27 at 23:56, M wrote:
> > Andrew Church wrote:
> > > >Hrm, sorry to throw the spanner into the works.  What if the
> > > Unreal dev
> > > >team suggested how this should work?
> > > 
> > >      Actually, what would be best from my perspective is if 
> > > someone--or even better, several someones--made their own 
> hacks to 
> > > Services on their own network to do what they thought was 
> the "right 
> > > thing", and some sort of consensus arose from there.  (I 
> often look 
> > > to Services derivatives for ideas as well; is anyone aware of a 
> > > Services-like program that does use the channel owner 
> mode, and if 
> > > so, how does it use the mode?)
> > 
> > Some time ago members of the Unreal time developed a derivative of 
> > IRCServices called Daylight. This is likely the best package to 
> > dertermine how the Unreal team thought the mode ought to work.
> > 
> 
> As far as I can remember the +a mode didn't exist yet in 
> Unreal when Daylight was around.

You remember incorrectly, +a did exist in Unreal at that time. Daylight may
or may not have supported +a but the discussion seems to be centred around
chan founder mode (+q) which was handled by Daylight. 

M.