[IRCServices] Feature Request - SVSMODE vs SVS2MODE with
Unreal
Kieron Thwaites
ron2k at webmail.co.za
Mon Mar 22 09:22:15 PST 2004
The view at the other end (the Unreal coders) is that it's
a Services issue and not an ircd one. I tend to share that
view - by having Services giving the option to choose
between SVSMODE and SVS2MODE, it gives the end user much
more choice.
Unfortunately, judging by your reply, it looks like (for
now anyway) the only solution will be to manually modify
the unreal protocol module so that it uses SVS2MODE instead
of SVSMODE. I'm not sure that everyone out there will have
the necessary skill or programming knowledge to do that.
K.T
------------------------------
Message: 4
Date: Sun, 21 Mar 2004 16:54:57 +0100
From: Yusuf Iskenderoglu <uhc0 at rz.uni-karlsruhe.de>
Subject: Re: [IRCServices] Feature Request - SVSMODE vs
SVS2MODE with
Unreal
To: IRC Services General Mailing List
<ircservices at ircservices.za.net>
Message-ID:
<1079884497.12630.6.camel at dreadnought.hadiko.de>
Content-Type: text/plain
Since a user may inform themselves at ANY time using
/mode <nickname>
which modes they have,
it makes absolutely no sense to distinguish between a
SVSMODE and
SVS2MODE, where the first hides the MODE change from the
user, and the
latter does not.
Please ask your unreal coders to merge the whole content of
SVS2MODE
into SVSMODE and remove SVS2MODE completely.
IMHO, this is a case services shall not handle.
Regards;
yusuf
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